Modeling and Texturing Greek Pottery
Greek pottery will be scattered throughout the environment to add a storytelling element in the game. The first step is research and references.
References
The next step is to begin modeling. Using Maya I first created very low poly models in order to establish a clean, optimized topology. Then the polycount was increased in order to attain the smoothness desired for the pottery. Once the model is finished and the UVs are laid out, it is imported into Substance Painter to texture. The base paint is applied and then cracks, dirt and wear and tear are added.
Low and Higher Poly Base Pelike Model + Wireframe
Textured Pelike
Low and Higher Poly Base Kanthoros Models + Wireframe
Textured Kanthoros
Low and Higher Poly Base Amphora Model + Wireframe
Textured Amphora
Low and Higher Poly Base Oinochoe Model + Wireframe
Textured Oinochoe
Low and Higher Poly Base Lekythos Model + Wireframe
Textured Lekythos
Thank you for reading, for more of my work you can visit my website at:
http://eflusin.wix.com/portfolio