Modeling and Texturing Greek Pottery

Greek pottery will be scattered throughout the environment to add a storytelling element in the game. The first step is research and references.

References

References

The next step is to begin modeling. Using Maya I first created very low poly models in order to establish a clean, optimized topology. Then the polycount was increased in order to attain the smoothness desired for the pottery. Once the model is finished and the UVs are laid out, it is imported into Substance Painter to texture. The base paint is applied and then cracks, dirt and wear and tear are added.

Low and Higher Poly Base Pelike Model + Wireframe

Low and Higher Poly Base Pelike Model + Wireframe

Textured Pelike

Textured Pelike

Low and Higher Poly Base Kanthoros Models + Wireframe

Low and Higher Poly Base Kanthoros Models + Wireframe

Textured Kanthoros

Textured Kanthoros

Low and Higher Poly Base Amphora Model + Wireframe

Low and Higher Poly Base Amphora Model + Wireframe

Textured Amphora

Textured Amphora

Low and Higher Poly Base Oinochoe Model + Wireframe

Low and Higher Poly Base Oinochoe Model + Wireframe

Textured Oinochoe

Textured Oinochoe

Low and Higher Poly Base Lekythos Model + Wireframe

Low and Higher Poly Base Lekythos Model + Wireframe

Textured Lekythos

Textured Lekythos

Thank you for reading, for more of my work you can visit my website at:
http://eflusin.wix.com/portfolio