About the Team
Jack Lipoff
Lead Designer and Product Owner
Jack Lipoff is a senior Interactive Design and Game Development student at the Savannah College of Art and Design. His professional focus is designing gameplay mechanics, though he also does hard surface 3D modeling and texturing.
Jonathan Gilboa
Art Director and Character Artist
Jonathan Gilboa is a senior Interactive Design and Game Development at Savannah College of Art and Design with a focus on character modeling and texturing. He also has a minor in drawing and models environment props as well.
Remi Gardaz
Prop Artist and Rigger
Remi Gardaz is a senior game development student at Savannah College of Art and Design with a professional focus on 3D art, but is also experienced with character art and rigging.
Christopher Miller
Lead Programmer
Chris is a senior Interactive Design and Game Development student at Savannah College of Art and Design with a focus on mechanics design and implementation. He also has a minor in Visual Effects.
Jason Thomas
Environment Artist and UI Programmer
Jason is an environment artist and 3d modeler who is a senior at the Savannah College of Art and Design. he has experience with world building and level design, as well as the understanding of interface scripting in the Unreal Engine.
Neal Krupa
Environment and Level Designer
Neal is an environment artist and 3D modeler who focuses on texture painting and world building. He has experience working with the Unreal Engine toolkit to create pleasing materials and fleshed out environments.
Erika Flusin
Environment Artist
Erika is an environment and prop artist who focuses on hard surface 3D modelling and texturing. Current senior Interactive Design and Game Development student at Savannah College of Art and Design.